Heavy use of social media can lead to lower self-esteem. In the US, 26 billion SMS messages are sent per day. Additionally, most American players (61.4%) are downloading their video games. The projected video game industry growth for the period 2020-2025 is expected to evolve with an annual compound growth rate (CAGR) of 12% and reach a staggering $300 billion by 2025. Internet users spend the most time on Facebook at 58 minutes, followed by Instagram at 53 minutes, Snapchat at 49.5 minutes, YouTube at 40 minutes, and Whatsapp at 28 minutes. Physical activities increase the body’s dopamine production, which allows your mind to derive pleasure from them. In other words, you need other distractions to divert your attention away from social media, video games, and your smartphone. 41% of teens feel overwhelmed by the number of notifications they receive every day. Steam counts 20.3 million concurrent users during the coronavirus lockdown. Many studies have been conducted on the link between television & video games and increased BMI (Body Mass Index).Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. The forerunner of video games, created just for fun, was introduced on October 18, 1958, under the name of “Tennis for Two.” William Higinbotham, the inventor, was a nuclear physicist that created the game while aiming for an interactive science exhibit at the Brookhaven National Laboratory in Upton, New York. Marija is a content writer, biochemist, and communications associate for several nonprofit organizations. If the population is sliced down to just millennials and Gen Z-ers, the rate would be up to 74%. In 2019, the most prolific world region for new gamers was Asia-Pacific, with some 1.3 billion registered gamers. The highly addictive label was also earned by League of Legends, World of Warcraft, Call of Duty, and Candy Crush. In comparison to female players, 23% of male gamers stated being experts, and 5% saw themselves as aspiring professionals. Video Game Addiction Stats. A smaller percentage of the surveyed (24.5%) admitted to playing between 3 and 5 hours in a single session. If smartphones can be serious distractions in the workplace, they’re far worse when used while driving or crossing the road. As gamers around the globe are breaking records, indulging more than ever in their favorite video games, the stats are spinning wildly, giving the industry a new face and different perspectives for the future. 71% of teen users who spend five hours a day on their phones are more likely to develop suicide risk factors than those who spend only an hour on their phones daily. But that hasn’t stopped people from using their phones while driving as the data below clearly indicates. But gaming can become problematic when it starts being prioritized over your relationships, career and obligations. Estimations show that around 3-4% of the total number of US gamers are suffering from “gaming disorder” – the official WHO’s definition of the gaming addiction. With an average of nearly 8 hours per week spent on video games, German gamers are global leaders. On the other hand, countries like Thailand, Argentina, Malaysia, and Mexico, open social media apps more than 40 times daily. Psychiatrists have the tools and the know-how to help you manage your addictions better. It can also lead to violence should the exchanges of insults on the games’ chat function go overboard or if money is involved. The National Highway Traffic Safety Administration lists mobile phone use as one of the major distractions while driving. About Screen Time. (Game Designing; MMOS; Forbes; Wealthy Gorilla). Excessive video gameplay may be a coping mechanism for those who have depression, anxiety, ADHD, and autism. However, everybody wants a part of the “gaming cake,” and stepping into this industry means getting ready for some severe competition. Calculated by population, South Korea, with 40 million, is the most passionate country for esports. five years’ time. Technology addiction may easily be brushed off as an overreaction to today’s dependency on electronic devices, but a lot of cases of the said condition were proven to have serious implications. 70% of workers feel that they are distracted by their mobile phones while at work. Moreover, 8.2% of American gamers spent a staggering 10-15h consecutively playing video games in 2019, whereas 4.6% spent more than 15h. From the registered, 2.47 billion gamers across the world joined the video gamer family in 2019. 0.3% to 1% of the general population fit the criteria for a video game addiction diagnosis in the US, UK, Canada, and Germany. Unfortunately, 19% of them end up dropping their phones inside the bowl. And as with any habit, it can be replaced with another activity that’s equally engaging or could produce results that you will benefit from in the future. For instance, a person down on his luck browsing social media might feel small upon seeing the luxuries flaunted by other users. 8% of Japanese gamers spend more than 15 consecutive hours playing video games. It bit him. The Extended iSelf: The impact of iPhone Separation on Cognition, Emotion, and Physiology. 37% of 18-24-year-old social media users find it unpleasant if they are not able to go online and check social media. In fact, psychiatrists have included “internet addiction” in their manual of mental disorders. American gamers are second in the world in regard to the time spent playing their longest video game session, right after the Japanese, a 2019 survey reveals. (Addiction Center; Psychology Today; Game Quitters; The Recovery Village; Limelight). The calculated steady Year-on-Year (YoY) increase rate in the numbers of global gamers is 5.9%. The average user checks his phone every 12 minutes. A study appearing in the medical journal Pediatrics, conducted by research scientist Douglas A. Gentile, Ph.D., examined video game usage rates of 3,034 children and teenagers. Male hardcore gamers typically buy 5.05 new games while females purchase 2.67. In fact, 76% of videogame players prefer to play on their mobile phones. However, everybody wants a part of the “gaming cake,” and stepping into this industry means getting ready for some severe competition. Furthermore, this age group is most likely to play at work. There are 3.8 billion active social media users in the world, 3.75 billion of whom use mobile phones. Also, male millennial gamers are most likely to use a console to play, and female millennials are mostly using their smartphones. Forty-one percent of people who play online video games admitted that they played computer games as an escape from the real world. When all else fails, you can visit a professional. In 2019, Japan had the highest percentage of female gamers (66%), and China had the lowest (27%). Aside from playing, male hardcore gamers spend 1 hour and 53 minutes daily researching games while females spend 1 hour and 30 minutes. A study by Common Sense Media in 2016 found that 50% of teens in the US believe that they are addicted to smartphones. 58 percent of smartphone users don’t go 1 hour without checking it—are you one of them? In 2019, Japan had the highest percentage of female gamers (66%), and China had the lowest (27%). The light emitted by phone screens reduces the body’s production of melatonin, causing users to have trouble sleeping. It’s the same dopamine release process that triggers addiction to video games, screens and chemicals, such as alcohol. There are 2.7 billion gamers in the world. With millennials beginning to take up leadership roles in companies, the hours they waste in front of their phones over personal matters could have been spent to advance business initiatives. The last thing most people look at before going to bed is a smartphone. How Many Texts Do People Send Every Day (2018)? After all, Mark Zuckerberg’s net worth wouldn’t have reached $54 billion if social media isn’t inherently addictive. $50 million in prizes are reserved for these e-sport professionals in America as well as China. show that the interest in playing games will only grow in the foreseeable future, enriching many lives with quality entertainment. The Battle Royale phenomenon, Fortnite, reached $2.4 billion in annual earnings in 2018, which is the highest ever amount for a video game, according to SuperData stats. This amounts to more than five years of his life. 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